SMOP: Revision 4
^ Simple Meta Object Programming / Simple Matter Of Programming
SMOP is an alternative implementation of a C engine to run Perl 6. It is focused in getting the most pragmatic approach possible, but still focusing in being able to support all Perl 6 features. Its core resembles Perl 5 in some ways, and it differs from [Parrot] in many ways, including the fact that SMOP is *not a Virtual Machine*. SMOP is simply a runtime engine that happens to have a *interpreter run loop*.
^^ Important topics on SMOP
* SMOP doesn't recurse in the C stack, and it doesn't actually define a mandatory paradigm (stack-based or register-based). SMOP has a [Polymorphic Eval], that allows you to switch from one interpreter loop to another using Continuation Passing Style. See [SMOP Stackless].
* SMOP doesn't define a object system in its own. The only thing it defines is the concept of [SMOP Responder Interface], which then encapsulates whatever object system. This feature is fundamental to implement the [SMOP Native Types].
* SMOP is intended to bootstrap itself from the low-level to the high-level. This is achieved by the fact that *everything in SMOP is an Object*. This way, even the low-level objects can be exposed to the high level runtime. See [SMOP OO Bootstrap].
* SMOP won't implement a parser in its own, it will use [KindaPerl6] parser or whatever parser gets ported to its runtime first.
* SMOP defines two [Domain Specific Language]s for low-level aid:
** [SMOP sm0p Language]: A small macro language that builds node for the [Default SMOP Interpreter Implementation] in C.
** [SMOP s1p Language]: (read "swamp") A language to help building the high-level built in types, but still translatable to C.
* In order to enable the bootstrap, the runtime have a set of [SMOP Constant Identifiers] that are available for the sub-language compilers to use.
^^^ Other matters
* The array and hash autovivification is discussed in [SMOP Autovivification].
^^ SMOP Development ROADMAP
In order to keep this simple, the ROADMAP will stay here and will be edited as needed.
^^ SMOP Changelog
Usually, things from ROADMAP should come to here when its done.